Old 'Mastering Destruction' class at CGMA. From Keith Kamholz Plus. In this 8 week course, suitable for both beginners and more advanced users, he presents his favorite production-tested workflows for getting beautiful destruction work done quickly, and with a high degree of artistic control. Have a look at the new amazing courses from CGMA and some of the best 3d artists in the business. Have a look at the new amazing courses from CGMA and some of the best 3d artists in the business. CG Master Academy, the leading online art school, is opening Fall Registration early this term with 5 new courses!
Senior Editor
Senior Editor
03 August 2017
Have a look at the new amazing courses from CGMA and some of the best 3d artists in the business.
Have a look at the new amazing courses from CGMA and some of the best 3d artists in the business.
CG Master Academy, the leading online art school, is opening Fall Registration early this term with 5 new courses! The Curriculum Development team keeps their ears to the ground and is now ready to bring artists new courses. The industry is in need of artists with expansive skill sets to create the world’s most popular games and films. These courses were crafted to help students gain the skills needed to compete with best artists in the industry.
New courses mean new instructors as well, so take a few minutes to learn about the new additions to the CGMA roster.
Don’t forget about their payment plans.
Jay Machado – Hard Surface Modeler and Texture Painter
This course covers the creation of VFX production assets of an inorganic nature. Lectures will cover creation of form, efficient manipulation of topology, the art of kitbashing, scene organization, texture preparation, light rigging techniques that will aid in the modeling process and final rendering. Students will learn the process of efficiently creating high quality hard surface models from concept to completion and complete exercises that will give them the tools to overcome typical challenges faced by production artists.
Kevin Griffith- Senior Environment Artist
In this course you will create finished key environment assets and props that will work together in a stylized game environment. We will look at various stylistic approaches to games. Lectures and assignments will explore different styles for hand-painting textures, blocking out your scene, modeling your stylized assets, and creating final stylized textures for your assets. The goal is to create a fully-rendered collection of assets that you can include in your portfolio. Software used in this course includes: Maya, Photoshop, Z Brush, 3D Coat, Marmoset, and UDK 4.
Danny Williams- Senior Character Artist
Students will create two stylized characters during this course. Each project will last five weeks. This might sound like a long time, but students will be iterating on these pieces heavily and the pace should be brisk, but not intimidating. Although students are creating stylized characters, the goal will be to create subjects which feel grounded enough in reality that they still seem viable, functional and believable. In short, we will look to stylize things we find in nature, and anatomy right up to the point where they lose viability as a natural shape. If you are looking to work exclusively on hard surface elements, that may be outside the scope of the course.
Bryan Wynia – Senior Environment Artist
Over the course of 8 weeks students will learn the process of designing creatures for films and games. Starting with a simple idea, gathering reference, sketching, concept sculpting, painting, and presentation. Not only will they learn the creative process but the thought process behind what makes for a memorable and effective design. At the end of the course students will have brought to life to 2 unique creatures.
Kurt Kusper- Senior Environment Artist
To teach students how to create materials and textures for video games, in Unreal Engine 4. Students will also learn high level concepts of material creation, such as what makes a good material, and how to create modular materials, which saves time and makes it easier to edit, iterate and optimize materials. Once finished, students will be able to take the skills they’ve learned and apply that knowledge of UE4 concepts, shader functions and math to other materials not covered in the course.
Johan Lithvall – Lead Character Artist
This class will teach you how to create AAA quality hair for games. Using techniques developed during the production of Horizon Zero Dawn, you will be taken through the full process of planning your work, creating hairs in xgen, baking the hairs into textures, creating a hair asset and finally putting it into Unreal Engine. The class will contain both practical workflows and theoretical mindsets to help you further hone your hair creation skills for games.
Also, should you have any questions or concerns about this notification or any other registration related questions (including how to get a portfolio review for course placement purposes), get connected with Admissions:
Cgma Courses Free Download Windows 7
Phone: 818.561.9542
Cgma Courses Free Download Microsoft Office
Email: [email protected]
CGMA – Rigging for Games
Original Price: $n/a
Author: CGMA
Sale Page :_https://archive.md
Original Price: $n/a
Author: CGMA
Sale Page :_https://archive.md
Cgma Torrent
This course is all about creating robust engine agnostic rigs. We will tackle thinking in components, as well as the possibilities of scripting to improve and automate workflow. We will also focus on the ability to reverse engineer existing rigs and being able to debug/anticipate problems.
Week 1 – Intro to Rigging
Week 2 – Component Rigging 1: Legs
Week 3 – Component Rigging 2: Arms
Week 4 – Component Rigging 3: Spine & Head
Week 5 – Rig Clean-up & Additional Helper Joints
Week 6 – Clean Skeleton for Engine Integration
Week 7 – Skinning
Week 8 – Final Steps: Debugging and Reverse Engineering a Rig
Week 2 – Component Rigging 1: Legs
Week 3 – Component Rigging 2: Arms
Week 4 – Component Rigging 3: Spine & Head
Week 5 – Rig Clean-up & Additional Helper Joints
Week 6 – Clean Skeleton for Engine Integration
Week 7 – Skinning
Week 8 – Final Steps: Debugging and Reverse Engineering a Rig
CGMA – Rigging for Games Contains: Video, PDF´s
Download from rapidgator.net
CGMA.Rigging.for.Games.part02.rar
CGMA.Rigging.for.Games.part03.rar
CGMA.Rigging.for.Games.part04.rar
CGMA.Rigging.for.Games.part01.rar
CGMA.Rigging.for.Games.part05.rar
CGMA.Rigging.for.Games.part06.rar
CGMA.Rigging.for.Games.part08.rar
CGMA.Rigging.for.Games.part07.rar
CGMA.Rigging.for.Games.part09.rar
CGMA.Rigging.for.Games.part11.rar
CGMA.Rigging.for.Games.part10.rar
Download from Nitroflare
CGMA.Rigging.for.Games.part01.rar
CGMA.Rigging.for.Games.part02.rar
CGMA.Rigging.for.Games.part03.rar
CGMA.Rigging.for.Games.part04.rar
CGMA.Rigging.for.Games.part05.rar
CGMA.Rigging.for.Games.part06.rar
CGMA.Rigging.for.Games.part07.rar
CGMA.Rigging.for.Games.part08.rar
CGMA.Rigging.for.Games.part09.rar
CGMA.Rigging.for.Games.part10.rar
CGMA.Rigging.for.Games.part11.rar
> Download From Mega.: (FREE DOWNLOAD)
Download
***If link dead, please leave a message,or to send message to a [email protected] We will update immediately***
Download from rapidgator.net
CGMA.Rigging.for.Games.part02.rar
CGMA.Rigging.for.Games.part03.rar
CGMA.Rigging.for.Games.part04.rar
CGMA.Rigging.for.Games.part01.rar
CGMA.Rigging.for.Games.part05.rar
CGMA.Rigging.for.Games.part06.rar
CGMA.Rigging.for.Games.part08.rar
CGMA.Rigging.for.Games.part07.rar
CGMA.Rigging.for.Games.part09.rar
CGMA.Rigging.for.Games.part11.rar
CGMA.Rigging.for.Games.part10.rar
Download from Nitroflare
CGMA.Rigging.for.Games.part01.rar
CGMA.Rigging.for.Games.part02.rar
CGMA.Rigging.for.Games.part03.rar
CGMA.Rigging.for.Games.part04.rar
CGMA.Rigging.for.Games.part05.rar
CGMA.Rigging.for.Games.part06.rar
CGMA.Rigging.for.Games.part07.rar
CGMA.Rigging.for.Games.part08.rar
CGMA.Rigging.for.Games.part09.rar
CGMA.Rigging.for.Games.part10.rar
CGMA.Rigging.for.Games.part11.rar
> Download From Mega.: (FREE DOWNLOAD)
Download
***If link dead, please leave a message,or to send message to a [email protected] We will update immediately***